Products & Services:ILRN MEMBERSHIP
Basic individual membership in iLRN is free. Any researcher, developer, educator, or business person is welcome to join the network to receive newsletters and relevant information.Premium levels of iLRN membership will be introduced in the near future that includes voting privileges, access to special reports, research opportunities, discounts to iLRN events, and more.
Additionally, organizational memberships are offered commensurate with the size of the organization and the relationship desired. Sponsorship opportunities are also available.
ILRN ANNUAL CONFERENCE
iLRN's annual conference is an innovative and interactive gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of XR and immersive technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts.
ILRN'S STATE OF XR AND IMMERSIVE LEARNING PROJECT
iLRN has collaborated with IEEE ICICLE, EDUCAUSE, the Consortium for School Networking (CoSN), and the eLearning Guild to create the State of XR and Immersive Learning project. This project combines a systematic review and synthesis of the evidence/knowledge base on “what works” in XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The inaugural State of XR and Immersive Learning Report is slated for release in March 2020, and is sponsored by Unity Technologies, HP, zSpace, Adobe, Dassault Systèmes, and SpringboardVR.
Number of Employees:1 - 5 employees
The Immersive Learning Research Network (iLRN) connects educators, developers, and researchers to work together on developing the scientific, technical, and applied potential of immersive learning. New and emerging virtual reality (VR), augmented reality (AR), mixed reality (MR), and other related technologies (collectively known as “XR”) present new opportunities for tackling some of the world’s most capacious and pressing societal, environmental, and economic problems; iLRN seeks to foster a global, interdisciplinary community of scholarship and practice, founded on the principles of open science and open design, aimed at leveraging these opportunities for the good of our planet and its inhabitants.
Central to iLRN’s mission and goals is developing and showcasing a rigorous evidence base of “what works” for facilitating effective and engaging experiences using XR and immersive technologies across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. By offering resources, tools, and forums for experts to meet, share, and collaborate as well as by undertaking its own, strategically targeted research efforts, independently and in partnership with other organizations, iLRN strives to assist and promote the development of knowledge, skills, principles, and practices throughout the multitude of enterprises where the unique affordances of the technology may be powerfully harnessed to support and catalyze human learning and achievement.