Augmented, Virtual and Mixed Reality Directory

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Immersive Technology + K-12 Education: Time for high- quality content

Immersive technologies are helping to reshape the ecosystem of learning. From healthcare to K- 12 education, many are looking to incorporate immersive tech into their own teaching practices. Nevertheless, many are often overwhelmed by several barriers like the cost of procurement, maintenance, and high-quality content development. Currently, innovative technology has outpaced the formation of searchable immersive content. Curating educational content that is relevant, ethical, and accessible can be rather tasking. Educators and students are seeking engaging, quality content that survives the novelty of new technology and leads to long lasting learning.   To create valuable experiences, educators need tools to build immersive environments with their students and peers or access to companies or organizations constructing personalized immersive environments. Teachers and students can develop deeper connections with their peers and build essential soft skills. Collaborative-created content fosters a meaningful connection by generating an emotional investment for the learner. This is also important in building long-term high impact engagement, as it has been observed that students are seeking non-routine experiences. For example, 3D virtual tours about any topic are fascinating the first time but the excitement wears off the second time around if one is experiencing the same curriculum. Therefore, the need for quality content is essential to internalizing educational experiences.   K-12 educational immersive experiences should tell a story to amplify the learning opportunity. Storytelling utilizing immersive technology brings compelling and memorable stories into the classroom, giving students the chance to experience the next best thing to the actual thing. A great immersive narrative increases understanding more than a textbook or homework assignment ever could. Imagine studying about an African country like The Gambia through immersive technology. Students can learn about how to work in another culture and country by undergoing “a day in the life of” various individuals - student, physician, street vendor, etc. -...

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Blog on Industry 4.0 opportunities (XR, AI, Robotics, IoT)

In a world painted with data and guided by experiences there will be little tolerance in the visual display of too much data. Manufacturers of Smart IoT products however are doing their very best to simplify the user experience component at least. Companies such as PTC and Reflekt AR for example are creating enterprise tools using augmented reality to visualize technical data for predictive and prescriptive maintenance. There is a chasm however to be crossed when it comes to simply creating and distributing big data visually ‘in a proposed AR Cloud’ or Fog architecture, and this is driving intelligent companies big and small to consider edge computing from a value proposition standpoint. In order to create something that delivers value, analytics, data science and ultimately use cases will be the determining factors in creating a Smart Data Ecosystem, designed specifically for the IoT space. While the Cloud is transforming technology architectures as we understand them today, Fog is the upgrade which promises true data ubiquity. Fog computing architectures are true distributed models, and these will be designed to connect and transmit data efficiently.  Fog computing is the current answer to distributing quantitative amounts of data quickly and utilizing nodes which then speak with several IoT or Smart devices, referred among technologists as edge computing devices. Edge enables hyper-connective smart devices. These are devices which are collecting and communicating data constantly. Large tech companies in the meantime are not only exploring edge computing for IoT but also trying to work out some fundamental problems in taking legacy data storage and transforming them into valuable purposeful data. Success in this new digital transformation will be measured by end user adoption and the ability to take unique data points and turn them into tangible value that can be experienced. Ultimately to experience this data, Mobile, Wearable AR, MR, Spatial and...

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