Using the past to divine the future of immersive technology
With the launch of the most recent wave of VR headsets, the VR industry began to focus on consumers...
Danielle Burnstein
Senior Director of Business DevelopmentSixense Enterprises Inc.
With the launch of the most recent wave of VR headsets, the VR industry began to focus on consumers...
Sixense Enterprises Inc.
When was the last time you heard a vlogger or influencer say, “Document it” or “Tell your story”? There are likely examples of this in your various social feeds right now and we see brands taking advantage of this strategy every day to successfully drive sales. Storytelling is the current...
SPACIALISTS
The immersive entertainment industry has seen significant growth over these last four years, driving a new generation of location-based entertainment (LBE) that caters to consumers wanting more participatory, interactive and social experiences, better known as the Experience Economy. According to the 2017 Eventbrite report, The Experience Movement, over 75% of...
As we flip the page on another year, we find ourselves at a pivotal moment in time for immersive technology. We have spent most of the 2010’s developing our understanding of the potential roles that VR may play in our future while becoming more accepting of its flaws,and simultaneously dreaming...
Immersive technologies are helping to reshape the ecosystem of learning. From healthcare to K- 12 education, many are looking to incorporate immersive tech into their own teaching practices. Nevertheless, many are often overwhelmed by several barriers like the cost of procurement, maintenance, and high-quality content development. Currently, innovative technology has outpaced...
My journey in 360 video starts in 2015, I make a lot of institutional films before discovering a wider spectrum of immersive technologies. I discover and work in holograms, augmented reality, I do an artificial intelligence hackathon and I become passionate about virtual reality video games. Originally I came from the...
"‘People don’t buy products and services, they buy culture’ - Simon Sinek" The immersive technology industry does two things amazingly: Making impressive technology (The What), and memorable names (The Who). Oculus Go Quest and Rift, Vive and Vive Pro, Odyssey and +, Hololens, Lightwear, Teslasuit, even Labo VR. Inside out tracking,...
I’ve been involved in the immersive space from the initial growing pains of a veryraw strategy to “get a VR headset in every home”,to more practical applications of real world use cases that enhance business performance. As sophistication around technologies has evolved, successful use cases can be found in almost...
Cleanbox Technology Inc.